Attention: All Art Isn’t Necessarily Good

August 13th, 2008

Approaching graduation, I find myself thinking about my years at art school and the things I’ve learned there.

We had this assignment in my first ever class at SAIC. It was a reading that basically said (at least, this is my memory of it 4 years later) just because it’s art that doesn’t mean it’s good. Looking back it was the perfect article for a first year class—welcome to art school you young punks. It’s a perspective I now take for granted. At the time, however, I remember it coming as a bit of a blow. It certainly went against a lot of what I thought of artmaking at the time.

The reading was “frivolity and unction” from Dave Hickey’s book Air Guitar.

The Art of Avatars

August 4th, 2008

The art of self promotion is a funny one. It has been fun to watch personal icons develop. Myspace is littered with alluring women and attention getting animated jerkiness.

I came across the greatest personal icon I have ever seen. It is the entire movie Terminator 2, beginning and end credits included. And it loops for eternity.

Click the link below to see it!
Read the rest of this entry »

The Loudness War

July 31st, 2008

A friend showed me this video a while back. It illustrates and provides a good example for something happening on a larger scale, something referred to as The Loudness War. And now a quote from the glorious wikipedia:

The phrase loudness war (or loudness race) refers to the music industry’s tendency to record, produce and broadcast music at progressively increasing levels of loudness each year to create a sound that stands out from others and the previous year.

Dan’s Written Language

July 28th, 2008

I designed my own written language for the final for a Graphic Design class. It was a lot of fun, making up words with no meaning and establishing rules for grammar that don’t need to be enforced. I got a lot out of the project so I thought I would share it with you. Here are some designery words from the syllabus outlining the assignment:

Project 3: Modular System of Forms

  • Use a grid as a design and production tool
  • Generate varied forms from the same grid
  • Design forms that are distinct yet visually related
  • Resolve formal and aesthetic issues through experimentation
  • Practice hand and/or computer skills

My language is comprised of nine characters and the style reminds me of those cool symbols that the predator has on his arm computer. A student in my class pointed out today that they look like constellations.


Graphic Design Books

July 25th, 2008

Here are two books that explain grid systems well. The second link has some nice preview pages.

Grid Systems in Graphic Design/Raster Systeme Fur Die Visuele Gestaltung

Making and Breaking the Grid: A Graphic Design Layout Workshop